inepro virtual Reality experience

'I can probably do it'. Those were the famous last words before embarking on a high intensity journey of developing a virtual reality app.'I can probably do it' was based on my limited game development skillset in Unity and Unreal Engine, both of which I had worked with in my free time. Luckily, people within our organization believed in this project, so I got the time and resources to refine my skills and go through with this project, full-time and with the development (wo)manpower that was required.+/- 9 weeks later and here we are; we have an exciting, interactive and stable virtual reality app that will make its debut at the Wireless IoT tomorrow Exhibition in Germany, TODAY.

Without trying to sound dramatic: I'm pretty proud of this one. These are the 'go big or go home' projects that you should always take on to evolve your creative skillset. I'm humbled by the trust and opportunity I got.Also; without a great team none of this would be possible; thanks Charlène Brion (lead development), Niels UiterdijkPriscilla Smits, and Marco Sterk.

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